Currently we do not check the specified timeout values when someone
changes a connection's dead, idle, or hard dead time. However, if the
conn's dead time is larger than the other two times, a loss of network
activity will result in one of the other timeouts getting triggered
first.
To prevent this and possibly other problems from happening, force a
connection's timeouts to always obey the relationship
secondsUntilDead <= idleDeadTime <= hardDeadTime, by checking these
values whenever they are changed.